Mindhaven App

A gamified web app for enhancing mental health engagement.

A person is playing a game on a smartphone. In the foreground, there is a puzzle spread out on the table with some pieces assembled, and a booklet featuring artwork. A plant with green leaves is placed on the table.
A person is playing a game on a smartphone. In the foreground, there is a puzzle spread out on the table with some pieces assembled, and a booklet featuring artwork. A plant with green leaves is placed on the table.
Interactive Content

Explore articles, vlogs, and voice-assisted content for mental wellness.

A gaming scenario featuring a smartphone with a game interface next to two controllers on a wooden surface. The smartphone displays vibrant images and icons, while the controllers feature a sleek, modern design with buttons and joysticks prominently visible. Warm lighting enhances the scene.
A gaming scenario featuring a smartphone with a game interface next to two controllers on a wooden surface. The smartphone displays vibrant images and icons, while the controllers feature a sleek, modern design with buttons and joysticks prominently visible. Warm lighting enhances the scene.
Therapy Games

Engage in mini-games based on CBT, DBT, ACT, and IPT.

Mindfulness

Explore engaging mental health resources and gamified experiences.

A person sitting on a cobblestone pavement with a stone wall in the background is holding a smartphone to play a game. The individual is wearing a yellow jacket, gray pants, dark shoes, and a blue hat with horizontal stripes.
A person sitting on a cobblestone pavement with a stone wall in the background is holding a smartphone to play a game. The individual is wearing a yellow jacket, gray pants, dark shoes, and a blue hat with horizontal stripes.
Four people are engaged in a lively game around a wooden table. One person stands with raised arms, while three others are seated, focusing on colorful cards in their hands. There is a computer monitor in the background displaying a webpage, and the room features a modern design with gray acoustic panels on the walls.
Four people are engaged in a lively game around a wooden table. One person stands with raised arms, while three others are seated, focusing on colorful cards in their hands. There is a computer monitor in the background displaying a webpage, and the room features a modern design with gray acoustic panels on the walls.
A smartphone placed on a dark surface displaying a health-related app interface with information and icons.
A smartphone placed on a dark surface displaying a health-related app interface with information and icons.
A tablet displaying the word 'Anxiety' in bold letters with a bright pink background and neon green scribbles. The tablet is placed on a white surface next to a white stylus pen.
A tablet displaying the word 'Anxiety' in bold letters with a bright pink background and neon green scribbles. The tablet is placed on a white surface next to a white stylus pen.
A person is wearing a virtual reality headset, holding controllers, and standing in a room with dark curtains and a poster of a silhouette covered in red paint or blood. The environment appears to be a gaming or simulation space with a technological setup.
A person is wearing a virtual reality headset, holding controllers, and standing in a room with dark curtains and a poster of a silhouette covered in red paint or blood. The environment appears to be a gaming or simulation space with a technological setup.